Object: The object of Pegged is to remove all but one peg from the playing board. Pegs are removed from the board by jumping one peg over another.
>Pict(0,0,112,1)<
Ok, you may be wondering why the "pegs" look so much like beads (or marbles or whatever). I'm not really crazy, just a poor artist. Anyway, it's pretty easy to draw circles, so that's what I went with.
Winning/Losing: When only one peg remains, you win. If there is more than one peg left on the board and there are no legal moves remaining, you curse (um, I mean lose).
Playing: Start a game by moving a peg. If you are hopelessly lost or want to start over, simply select New Game from the File menu (or use the Play smart-icon).
Taking Back Moves: We all aren't perfect, so occationally you might make a really stupid mistake after hours and hours of study. Instead of being severly punished, you can take back that move using the Take Back command from the File menu (or use the smart-icon). You can take back as many moves as you want (e.g., the last two, three, etc.), all the way back to the beginning of a game (if you really want).
Auto Advance: With the auto advance feature turned on, the next puzzle will automatically be selected for you once you solve the current one. If you have just solved the last puzzle for a board, the first puzzle on the next board will be selected.
Saving The Puzzle and Board You're On: The current board and puzzle number you're on will be saved when you quit Pegged so that the next time you play, you can start off where you were last time.
Boards: There are numerous peg board syles, and each board presents its own challenges. Select a board style from the Board menu (or use the appropraite smart-icon).
Puzzles: Each board has a number of puzzles to solve. Use the Puzzles menu to select the puzzle you want to solve (or, again, use the appropriate smart-icon).
Sound: If you have system 6.0.2 or later, you have the option of digitized sound. Selecting Sound from the File menu will toggle sound on/off.
>Topic<Creating Your Own Puzzles
After solving all the boards and puzzles I've supplied, you may want to create your own. Using the commands under the Custom menu, you can create puzzles for existing boards, or even create your own boards. The following commands are available under the Custom menu.
New Puzzle: Use this command to create a new puzzle for the currently selected board. After selecting this command, you will be presented with a blank board (don't panic, you didn't just blow anything away). You will create the puzzle in the opposite order that a player would solve that puzzle. This means that you will start with one peg on the board, and by "jumping" pegs over blank holes, add pegs to the board. This ensures that every puzzle you create will have a solution (and actually, will save you hours and hours of frustration trying to solve an unsolvable puzzle you just created).
To place the first peg on the board (or the last from the player's perspective), simply click on a peg hole. The first peg will appear. To begin creating the puzzle, jump that peg over a blank spot on the board. A peg will be added to the hole you just jumped. Continue this process until you have created the puzzle. Note that you can use the Take Back command from the File menu (or smart-icon) to take back moves while creating a puzzle (and you can take back moves to the very beginning). After you have finished creating your puzzle, select Save from the Custom menu. If you decide you don't want to keep the puzzle, select Abort from the Custom menu.
Copy Puzzle: If you want to create a new puzzle and use an existing puzzle as a sort of "template" for that new puzzle, select Copy Puzzle from the Custom menu. This will place you into edit mode and start you off with the currently selected puzzle. You can then make your changes to that puzzle and save them into a new puzzle.
Edit Puzzle: If you want to edit one of the puzzles you've created, select Edit Puzzle from the Custom menu. This will allow you to edit the currently selected puzzle and save it over the old one (you also have the option of changing its name). You can not edit the puzzles I've supplied with the game (one of the perks of being the programmer!).
Delete Puzzle: If you are unhappy with a puzzle you've created and saved, use Delete Puzzle from the Custom menu to delete the currently selected puzzle. You can't delete the original puzzles, of course, since that would be quite silly.
Save and Abort: See the topics of the same name in the following section (Creating you own Boards).
Interesting Twist: Even if you have no desire to create new puzzles, it is very challenging to "create" some of the existing patterns. Use the new puzzle command to try to create the patterns of existing puzzles. It isn't as easy as it looks!
>Topic<Creating Your Own Boards
Ok, now you've totally mastered the boards built into Pegged. Now what? No, don't go play Glider or Bachman. Make up your own boards. The following commands are available under the Custom menu:
New Board: Use this command to create a new peg board. Boards can be up to 9 squares by 9 squares. After selecting this command, you will be presented with a 9 by 9 grid. Initially, all grid squares are empty. By clicking on a grid square, you can toggle the contents of that sqaure. If the square is empty, a piece of a peg board will be placed on that square. If there is a piece of peg board on the clicked square, it will be cleared. Create the board and select Save from the Custom menu. Use Abort if you decide not to save your creation.
After creating a new board, a single blank puzzle will automatically be created (you will see it under the Options menu as "Edit me"). Edit this puzzle to create the first puzzle for your new peg board.
Copy Board: Use this command to create a new peg board, using the currently selected peg board as a template.
Edit Board: Use this command to edit an existing board. Be careful since some of the puzzles already created for that board may not be solvable after editing the board. I really don't recommend using this command, but I put it in so someone wouldn't suggest that I put into the next version (seriously, though, I do like getting suggestions).
Delete Board: Use this command to delete a board you've created. You can't edit or delete my boards, though (suprised?). Be careful since I don't have and Undo command and once you've deleted a board, it's gone forever.
Save: Use the Save command from the Custom menu to save the puzzle or board you're creating/editing (or use the "Save" smart-icon). The boards and puzzles will be saved into the resource fork of the Pegged program itself, so the program must be on a writable volume. When saving a board or puzzle, you get a chance to enter the name to be given to your creation. This name will appear in the appropriate menu (boards in the board menu, and puzzles in the puzzles menu) and can be selected by users. After saving, you will leave edit mode.
User-created boards and puzzles will be separated in the board and puzzle menu from those originals included in the program (a dashed line will separate them). This way you can figure out who to blame for a particular puzzle (me or somebody else). If you create some interesting boards/puzzles, please send them to me. If I'm impressed (and believe me, it doesn't take much to do that), I might just add your puzzle to the original ones included in the game.
Abort: To leave edit mode without saving, use this command (or smart-icon).
>Topic<Smart Icons
>Pict(4,110,111,2)<
Just above the playing board, there is a row of smart-icons that can be used to perform many functions. This saves you the time of having to get that mouse all the way up to the menu bar (and it can be far, far away on some larger monitors now, can't it) or having to memorize command-key equivalents. Why are they called "smart-icons"? I don't know. Maybe they know something we don't. Anyway, I think they're kind of neat and if Microsoft products have them, they must be something worthwhile! Below is a description of the smart icons in order from left to right.
Play: This starts a new game.
Take Back Move: Use this smart-icon to take back a move (also works while you're creating/editing a puzzle).
Next Puzzle: Use this smart-icon go to the next puzzle on the same board. If you are already on the last puzzle, the first puzzle will be selected.
Previous Puzzle: Use this smart-icon go to the previous puzzle on the same board. If you are on the first puzzle, the last puzzle will be selected.
Next Board: Use this smart-icon go to the next board (the first puzzle of that board will be selected). If you are already on the last board, the first board will be selected.
Previous Board: Use this smart-icon go to the previous board (the first puzzle of that board will be selected). If you are on the first board, the last board will be selected.
New Puzzle: Use this smart-icon to create a new puzzle for the current board. See Creating Puzzles for more information.
New Board: Use this smart-icon to create a new board. See Creating Boards for more information.
Save: The save smart-icon can be used to save the puzzle or board that you're creating/editing.
Abort: Use the abort smart-icon if you really screw something up and don't want to save it (and I know this happens a lot).